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Egypt: Old Kingdom Download] [FULL]

Updated: Mar 17, 2020





















































About This Game You are one of the multitudes of incarnations of the great Horus, and side by side with the pharaohs, you are fighting against the mighty Seth, who unleashes numerous disasters upon the lands of Ancient Egypt. Win wars and overcome crises, discover new technologies, worship your gods and conquer neighboring tribes! Are you wise enough to help the ancient kings to unify Lower and Upper Egypt, build a stable economy and to erect the Great Pyramids?Based on real historyYou will find yourself in Memphis, 3500-2140 years B.C., the time of the first six dynasties of pharaohs. You will unify the country and create a prosperous kingdom, which later will have to face the havoc of the First Intermediate Period.Construction of the Great PyramidsYou will lead the construction of pyramids, choose their design and materials. This process requires tremendous investments, but it is the only way to keep peace and order in the country.Ancient society simulatorYou will not only deal with the problems of farmers and craftsmen but also make important political decisions, which will define the future of the kingdom. Numerous challenges and events of different scale await you.Ancient mapsDiscover the world of the Old Kingdom: exploit new lands, send expeditions to different places, and meet different cultures. Use every opportunity to learn about your surroundings and to expand Egypt's borders.Differences from Predynastic EgyptMore diversity in the game, varied tasks in the regions, different tactics for playthroughs and unique bonuses from patron gods.Egypt: Old Kingdom is longer.New technologies: 3D engine and skeletal animation. 1075eedd30 Title: Egypt: Old KingdomGenre: Indie, Simulation, StrategyDeveloper:Clarus VictoriaPublisher:Clarus VictoriaRelease Date: 24 May, 2018 Egypt: Old Kingdom Download] [FULL] egypt old kingdom information. egypt old kingdom key. egypt old kingdom achievements. egypt old kingdom download free. egypt old kingdom literature. egypt old kingdom game release date. 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I hope the devs continue down this path, as each game they've made has built on and improved the previous.. The gameplay is modest for a city builder in this day and age, and the strategic part of the game doesn't ask much - basically, a tug of war between your adversary's army and yours, with the outcome heavily dependent on who has the most soldiers.Visually, much of what you see in the preview is exactly what you can expect in the game: simple and abstract, not entirely different from a boardgame.I enjoyed the soundtrack for its ambience, and the cinematics were a pleasant touch (reminded me of the old Civ II wonder clips, in a good way). All in all, Egypt: Old Kingdom is a humble game, but I thoroughly enjoyed my first playthrough. The developers clearly had respect for Egyptian history, and I found the educational aspect of the game is where it really shines. It's a fun game, stuck somewhere between a city builder, turn-based strategy, and boardgame. I'd recommend this game to those looking for something different from conventional strategy or city builder games. What it lacks in depth and challenge it makes up for in the competent execution of its setting, as well as the educational aspects (I can't remember the last time a game included optional quizzes for the player to review what they've learned).. I like it very much and I am only at the 3rd trial now.... Cons: buggy, gameplay isn't well designed.Pros: Nice graphics and factoids.. Perfectly snack-sized Grand Strategy game. Bigger and better version of predynasitc Egypt, which already was pretty good, with some great visual upgrades. Challenging and interesting. It's probably the most fun history media out there.. Great game! Interesting and unique mechanic. Shows Egiptian history well - if you're a history fan, you must get it. If you're not, it won't spoil your great fun.. Civil war is ridiculously hard in the currect version.Why 3.2k mummies like armies will immeditate spawn 400 manpower the next turn, no matter what we did to them?Devs, you are supposed to keep the civil war history accurate, not making them become a doomstack. Version 2.0.0 The Master of History DLC Patch Note: Have you guys tried our new DLC? If not, hurry up and try, and let us know what you think! Here is the full list of changes we made for this big update:New possibilities. Egypt: Old Kingdom - everything is ready for the release! Really? Aaaah!: The state of the developers 24 hours before the release can be compared to passing exams to the university: you feverishly trying to make sure you prepared as good as you can in order not to fail the exams, you worry about the grade you're going to get, etc. Players for us are like the strictest judges and teachers, and we're passing our exam tomorrow!But we have a few things up our sleeve to impress the judges! This time we decided not only release the game but also added two DLCs.Deluxe version of the game will include two DLCs: the first one is artbook in which you will find all of our concept art and game art, and the collection of soundtracks from Predynastic Egypt and Egypt: Old Kingdom. You can check the preview of the soundtrack on the DLC's Steam page!The price of the game will be $15 USD, each DLC costs $5 USD and the Deluxe package with the game+2 DLCs will cost $20 USD.. Developers Diary, Issue #2: Maps and graphicsAs promised, in this issue we will talk about the graphics and maps.The main goal of maps creating process was to recreate the city of Memphis and the nature of Nile region as close to the historical truth as possible. Originally we planned to implement 2D graphics, same as for Egypt-1. The main reason for this choice was the fact that neither of our artists had experience in 3D. After finishing work on the Egypt-1, both of them begun to work on the maps for the Egypt-2, and originally the project looked somehow like this:The map should have been randomly composed out of these tiles, limited by a certain region border. But this composing process later revealed some mistakes which had a negative impact on the visuals of the game. For example, it was impossible to make a seamless alignment of the fields - in some place, a field could end up composed out of two unequal parts: half linen, half grains. And this is why one of our artists, named Max, came up with the idea of finding a 3D artist and try to make a 3D map. This idea was met with enthusiasm, except a little notice from the rest of the team: "Why would we look for another artist when we have you, Max?" And this is how Max had no choice but to start learning 3D graphics. This is one of the first attempts to draw a map:But working hard and constantly refining their skills out artists are progressively improving the appearance of the city. This is another intermediate version:Our artists, as well as the rest of the team, hope 3D maps will possess the same warm and cozy atmosphere as a 2D world. They experiment a lot with the textures and lighting, and in our future issues, we promise to show you the result of their work - finalized views of Memphis and other locations. Located on the green shores of Nile, Memphis will be divided into 51 regions. Each region will possess different types of landscape and vegetation, and also will be inhabited by different animal species. Those animals will not just be there for fun, they will actively influence the daily life of the citizens. Depending on the game complexity level, chosen by the gamer, regions will also have different starter effects, such as food and sources. The development of the city will be done by regions, and players will be able to select the location of every region. The choice is limited only by one rule: new region cannot be built away from the previous buildings. On the second map - the map of the whole Egypt, Memphis will only be a small dot, not even a region. This map will be divided into 60 regions or so. Exploration principle is basically the same as in the Predynastic Egypt, with a few new features. Exploration will start from one of 5 randomly selected regions and can be carried out in every direction. Besides, the first region and one random region will be explored for the player for free. Is there anything else you would like to know about maps and graphics? Please don't hesitate to ask in the comments section. We really want to share with you the process of creating the game, the only problem is sometimes it's hard to select which aspect would be the most interesting. See you in the next issue!. Version 2.0.1. DLC Hotfixes: Bug fix. Egypt: Old Kingdom version 2.0.3 and more!: Many improvements in the PC version of the game became possible thanks to our work on optimizing the game for the mobile devices. That's right, Egypt: Old Kingdom is now available on App Store and Google Play as well!But back to the PC version, here is what’s new: Fixed a critical issue, which upset the power balance of the rebel forces in the 5th trial. Balance adjustments. If the player is defeated by or skipped the battle with the Sea People, the amount of exterminated workers will increase by 1. Significantly optimized the opening of the menu of Technologies and the menu of Cults. Minor optimization of the game loading was made. As well as other minor optimizations. Fixed the bug which allowed to score more than 100% of chaos force in the event "The coming chaos". Fixed the bug where the wrong resources were blocked after the healing in the "Epidemic" trial. Fixed the rank of the maximum score (35/35). Fixed the bug when relationships didn't improve if the luxury level was too low; Fixed the bug when the task to build pyramids for the 4th dynasty disappeared after loading of a saved game. Fixed the soundtrack reproduction problem when players return to the main menu. Fixed the problem with tribes' attack during the 1st trial. Fixed a wrong answer in the exam (What was the oldest existing papyrus about?). Fixed a mistake in Chinese localization (Djedkare's reforms). We hope this will make your experience of playing Egypt: Old Kingdom better! Enjoy!. Developers Diary, Issue #5: CultsIn the previous issue, we were talking about the difficulty of turning historical events into a game. But back then we purposely avoided talking about religions, because there is enough information to create a separate issue. Here we go!In the Egypt Old Kingdom, we will present a new cults menu with 12 Egyptian deities: Horus, Seth, Hapi, Sokar, Ptah, Bastet, Seshat, Neith, Hathor, Ra, Thoth, and Osiris (see the picture below). They are divided into two equal groups: worshipping the first group of gods will supplies player with some quick bonuses for a short period, and worshipping the second groups will instead provide a steady growth of all stats. From the start of the game, only 3 gods will be available for worshipping: Horus, Seth, and Hapi. The rest of them will gradually appear later, after discovering the new technologies or after certain historical events.It took only a few minutes to describe, but the actual R&D (so to speak) process tool quite a lot of time and efforts. The problem was to choose those gods, who were mostly worshipped in Memphis during the Old Kingdom period and then determine their functions in the game so that we could adjust the balance.Existing historical sources gives us some idea about Egyptian gods, but at the same time, there are lots of spaces which don't let us to exactly determine the relationships between some gods, their functions, their position. Besides their functions often overlapped. Most gods had several forms and names, acted illogically, could be good and bad at the same time... to put it short, were quite unpredictable and complex. Some gods were more popular in certain areas, some less... One example will explain it better than tons of explanations. We had to choose between Bastet and Sekhmet, who were often identified as each other. But it's not until the New Kingdom that their images will finally gain more difference: Bastet will become a kind cat-goddess of home and hearth, and Sekhmet will stay a fierce lioness, exterminator of king's enemies. During the Old Kingdom, period cats were not associated with home yet, they were half-wild, and Bastet was also pictured with the lioness' head and was considered to be the "light" side of Sekhmet. In order to avoid unnecessary complexity, we decided to feature Bastet in the cults menu and to give the player a chance to "tame" wayward goddess from time to time. Worshipping this goddess will lower a number of disasters cast by the evil Seth.Sekhmet:Bastet as a lioness:There are some other gods whos complexity made it difficult for us to define their place and functions. Sokar, for example. He's a patron god of Memphis' necropolis, and also had other functions, he was a very important deity for Memphis. But due to his diversity, it was difficult to fully reflect his nature in the game, so we had to limit his abilities in order to adjust the balance of cults menu. Worshipping Sokar will give the player +0.2 points of "Loved by gods" stat per each turn.Here we will also speak a word or two about the rest of the gods from the menu so that their names would not sound completely meaningless :)Worshipping cults not only will help the player to engage in the world of the Ancient Egypt and to realize the meaning of the religion in their lives, but also will make the game more diverse. Depending on the strategy, the gamer can choose to worship the gods with quick bonuses, in order to swiftly solve problems. On the other hands, if the player prefers a stable and sure growth, he might prefer to worship the gods who give long-term bonuses. In this case, he will have a steady growth of all stats regardless the circumstances. Besides the direct worshipping of gods, there will also be a possibility to choose one patron god of Memphis. This function is available at the beginning of the game in the prologue menu. The player can choose among three gods: Horus, Seth, and Ptah (this would be the historical choice). This choice will greatly influence the style of a game - each god has his own tasks and bonuses.Horus:Ptah:Seth:Choosing Ptah, the player will be able to speed up the construction of buildings. Horus will enable the player to swiftly mobilize the army to keep the country safe. Seth will show the player all treasures hidden in the dunes. Each god, being the patron of Memphis, also has his own unique features and options. Imagine, there is a caravan of merchants came to your city. They are hoping for good deals, but poor merchants have no idea that god Seth is the patron of your city, so over next few days they find their merchandise is stolen and you have no shame for doing so Bwahaha! >:] So if you choose Seth as the patron, you'll get the chance to rob merchants or even curse people, but we'll hold more cards close for now! (wink) But honestly, I can't wait to play for Seth! Maybe it has something to do with me watching Thor: Ragnarok a couple days ago and falling hopelessly in love with Loki yet another time XD But I guess I can summon some patience and wait till the first playable version which should be out soon for a beta-test!. Version 1.1.1 Achievements fixes and balance improvements.: The week has begun, and for us, it is a busy start because we've prepared an update!Bug fixes. Developers Diary, Issue #2: Maps and graphicsAs promised, in this issue we will talk about the graphics and maps.The main goal of maps creating process was to recreate the city of Memphis and the nature of Nile region as close to the historical truth as possible. Originally we planned to implement 2D graphics, same as for Egypt-1. The main reason for this choice was the fact that neither of our artists had experience in 3D. After finishing work on the Egypt-1, both of them begun to work on the maps for the Egypt-2, and originally the project looked somehow like this:The map should have been randomly composed out of these tiles, limited by a certain region border. But this composing process later revealed some mistakes which had a negative impact on the visuals of the game. For example, it was impossible to make a seamless alignment of the fields - in some place, a field could end up composed out of two unequal parts: half linen, half grains. And this is why one of our artists, named Max, came up with the idea of finding a 3D artist and try to make a 3D map. This idea was met with enthusiasm, except a little notice from the rest of the team: "Why would we look for another artist when we have you, Max?" And this is how Max had no choice but to start learning 3D graphics. This is one of the first attempts to draw a map:But working hard and constantly refining their skills out artists are progressively improving the appearance of the city. This is another intermediate version:Our artists, as well as the rest of the team, hope 3D maps will possess the same warm and cozy atmosphere as a 2D world. They experiment a lot with the textures and lighting, and in our future issues, we promise to show you the result of their work - finalized views of Memphis and other locations. Located on the green shores of Nile, Memphis will be divided into 51 regions. Each region will possess different types of landscape and vegetation, and also will be inhabited by different animal species. Those animals will not just be there for fun, they will actively influence the daily life of the citizens. Depending on the game complexity level, chosen by the gamer, regions will also have different starter effects, such as food and sources. The development of the city will be done by regions, and players will be able to select the location of every region. The choice is limited only by one rule: new region cannot be built away from the previous buildings. On the second map - the map of the whole Egypt, Memphis will only be a small dot, not even a region. This map will be divided into 60 regions or so. Exploration principle is basically the same as in the Predynastic Egypt, with a few new features. Exploration will start from one of 5 randomly selected regions and can be carried out in every direction. Besides, the first region and one random region will be explored for the player for free. Is there anything else you would like to know about maps and graphics? Please don't hesitate to ask in the comments section. We really want to share with you the process of creating the game, the only problem is sometimes it's hard to select which aspect would be the most interesting. See you in the next issue!. Welcome!: We're happy to greet you in the new community for the Egypt Old Kingdom!From now on here we will post our news, Dev Diaries and other interesting stuff, so we encourage everybody to follow us and add the game to your wishlist!As you can see, we have already uploaded the old issues on Steam. It's available in Russian, English, and Chinese. We would really appreciate and encourage the translation to other languages as well. Please let us know if you're up to translating the Diary to your language, and we'll upload the text to Crowdin. No pressure though :) Only free will. Thank you and enjoy your time in our community!

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