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Strategic Command WWII: World At War Download Complete Edition

Updated: Mar 17, 2020





















































About This Game Fury Software’s Strategic Command series is back, and this time it will be taking on the world!Strategic Command WWII: World At War is your chance to re-fight the 20th century’s greatest conflict, from Poland to China, Normandy to the Pacific, on a map encompassing the globe.Building on the success of Strategic Command WWII: War in Europe, this new turn based game will provide even more opportunities to try out different strategies, maximising re-playability to the utmost!Can Germany, Italy and Japan triumph and construct their new world order, or will triumph turn to disaster as the rest of the world mobilizes to meet force with force?This is your opportunity to take command and change history!FeaturesNew Features! From limited naval repairs to Kamikazes.Take command of the Axis or Allies, and re-fight the whole of WWII!Let the computer take control of some of your allies so you can concentrate on your favorite theaters.Play on a top-down hex based map spanning the entire globe.In addition to the Grand Campaign starting in 1939, Strategic Command WWII: World At War also includes shorter scenarios.A realistic Fog of War simulates the historical atmosphere where you have to make decisions with only partial knowledge of your opponent's intentions and dispositions.Play with a choice of 3-D unit graphics, or NATO countersif you prefer a more traditional wargaming experienceResearch and upgrade your unitswith a unique level of choices! Infantry Weapons, Rockets, Anti-Submarine Warfare, Amphibious Warfare, and more!Use Diplomacy to win over new allies and use your intelligence to undermine the enemy!Contains a large number of strategic level Decision Events for you to choose your path to victory.Very easy to use Editor to make your own “what-if” scenarios or create new maps and campaigns from scratch. Modders will be glad to know that this game can have 10 Major powers.As a result we have a very active modding community who share their developments with other players, whether it be changing the look of the map or designing new campaigns, even covering conflicts in other time periods, there is a lot there! 7aa9394dea Title: Strategic Command WWII: World at WarGenre: StrategyDeveloper:Fury SoftwarePublisher:Slitherine Ltd.Release Date: 6 Dec, 2018 Strategic Command WWII: World At War Download Complete Edition strategic command wwii world at war manual. strategic command wwii world at war pdf. strategic command wwii world at war gog. strategic command wwii world at war cheats. strategic command wwii world at war trainer. strategic command wwii world at war steam. strategic command wwii world at war free. strategic command wwii world at war vs war in europe. strategic command wwii world at war. strategic command wwii world at war demo. strategic command ww2 world at war download. strategic command wwii world at war deutsch. strategic command wwii world at war español. strategic command wwii world at war strategy. strategic command wwii world at war metacritic. strategic command wwii world at war mod. strategic command wwii world at war tipps. strategic command wwii world at war tutorial. strategic command wwii world at war gameplay. strategic command wwii war in europe vs world at war. strategic command wwii world at war pc. strategic command wwii world at war review. strategic command ww2 world at war test. strategic command wwii world at war cheat engine. strategic command wwii world at war guide. strategic command wwii world at war forum. strategic command wwii world at war update. strategic command wwii world at war matrix. strategic command ww2 world at war tipps. strategic command wwii world at war youtube. strategic command wwii world at war scenarios. strategic command wwii world at war chomikuj. strategic command wwii world at war forums. strategic command wwii world at war download. strategic command wwii world at war free download. strategic command wwii world at war manual pdf. strategic command ww2 world at war key. strategic command wwii world at war tips. strategic command ww2 world at war torrent. strategic command wwii world at war igg. strategic command wwii world at war wiki. strategic command wwii world at war skidrow. strategic command wwii world at war test. strategic command wwii world at war mods. strategic command wwii world at war key. strategic command wwii world at war foro. strategic command wwii world at war strategy guide. strategic command wwii world at war units. strategic command wwii world at war patch. strategic command wwii world at war fr. strategic command wwii world at war malta. strategic command wwii world at war codex. strategic command ww2 world at war review. strategic command wwii world at war kaufen. strategic command wwii world at war recensione. strategic command wwii world at war steam key. strategic command wwii world at war torrent Well thought out design, easy to learn hard to master. Probably the best game on World War II in its entirety. Based on history it definitely gives you the option to conduct your campaign how you want, from research to upgrades to reinforcement to what units you build. I played through once using the manual and was ready to take on the world. I am a veteran gamer from the days of Avalon Hill board games and this game is definitely a winner. Certainly not as complex of say Grigsby's monsters but totally engrossing. One of those games you look up after 4 or 5 hours and think holy cow where did the time go.. Fun easy game to play suitable for casual gamers though reading the manul will pay dividends. Those who played the war in Europe version will find the game system to be the same, although on a slightly negative note the map scale has been reduced (presumably to fit in the whole world) so that Europe now feels a bit small and crowded. On the whole however the game seems bug free and runs smoothly.. Spent 100 hours in less than a week. I could not put this game down. This is a must-buy for any RTS/WW2 fan.. Great single player game with great AI for solo play. For now it should need a bit balance in pbem. I've been following company since WW1 Breakthrough. Highly recommend.. So a strategy game with counters at army levelNo corps, no divisionsNot worth looking further Strategic Command WWII: World at War on Twitch: Join us today on our official Twitch Channel at 6 PM GMT as we will play Strategic Command WWII World at War! https://www.twitch.tv/slitherinegroup. Strategic Command WWII: World at War updated to version 1.01: Hi everybody!Strategic Command WWII: World at War has been updated to version 1.01.00!Check the changelog belowChangelog v1.01.00:Game Engine Changes/Fixes •Fixed an error that allowed escorts to fly from bad weather hexes. •Fixed an error that allowed land units to amphibiously embark from any position as this should have been limited to Special Forces only. •Fixed several AI GUARD script errors and other AI optimizations. All Campaigns •Trigger position for the National Morale script USSR Morale Boosted From Allied Landings In France amended (Mithrilotter). •Text removed from a Belligerence script when China surrenders, and an additional script added so Italian units could enter a surrendered China (Bryan Hawkins). •Makassar port in the Celebes moves (Fishbreath). •San Juan on Puerto Rico’s name corrected (dwrobel). •Resource.txt files updated for Hunters Point, Bushehr and San Juan (PDL). 1939 World at War & 1939-45 Race to Victory •Mobilization_2 script for when the Axis seize Kuwait corrected (Bryan Hawkins). •Increased the per turn chance in the War Entry script for South Africa joining the Allies from 25 to 50% (Xwormwood). •Reduced the swing for Persia and Turkey when Persia is declared war on from 50-75% to 20-35% towards the other side (Philippe). 1942 Axis High Tide & 1942-45 Race to Victory •Nauru now starts the campaign in Japanese hands (Mithrilotter). •India now starts with a chit invested in Mobility research (Mithrilotter). 1943 Allies Turn The Tide & 1943-45 Race to Victory •India now starts level 1 in Mobility research (Mithrilotter).. Version 1.02.00 Available: Hi Everybody,Strategic Command WWII: World at War has been updated to version 1.02.00!Check the full changelog below:Game Engine Changes/Fixes• Fixed a mouse hover delay error after conducting combat in game.• Fixed a Major_01 custom bitmaps retrieval error for mods or other custom campaigns.• Fixed a Diplomacy screen text display error when the number of friendly majors investing exceeds 6 majors.• Fixed an error that in some cases did not recon all the hexes along a flight path.• Fixed an upgrade, reinforcement and supply error that allowed some instances of upgrades, reinforcement and supply from non cooperative hexes.• Fixed a unit movement error that allowed units to move a second time under a rare combination of circumstances.• Fixed an error where an artillery unit with no shells could attack under fog of war during a surprise encounter.• Fixed AI Strategic Bomber and Rocket attacks to have a higher priority on available resource targets.• Fixed a convoy protection message error that output the same name for the recepient and sender countries.• Fixed a unit display error that would show enemy unit experience under FoW when mouse hovering over an enemy unit.• Fixed several text errors on the map for the German language, i.e. Zum Roten Meer to Rotes Meer.• Fixed a bug that did not allow non mobilized major units to force march in occupied territory such as Italian units in Italian Abyssinia at the start of the war.• Fixed a bug that allowed naval units to enter sea ice hexes.• Fixed a PBEM++ replay error on the first or second turn that sometimes did not display.• Fixed a bug that did not turn fog of war off for when a game over state was achieved in PBEM++.• Zero supply units, HQs excluded, automatically lose 1 strength point per turn if and only if they are at least one hex beyond traceable supply.• Automatic interception will now select fighters with an optimal combination of high readiness andadvanced aircraft research level.• Information tips added to Diplomacy screen to help further indicate the diplomatic status of the majors listed at the top of the country list.• Upper left country flag selection in the game screen will now default to the first non AI controlled friendly major country ID on your side when playing an AI game.• Selecting a major in the upper left country flag selection area of the game screen will now determine the first major country ID selected when navigating the various interface screens.• AI will no longer disproportionately focus on Coastal Guns with its navy, and will try and avoid Kamikaze attacks on enemy subs since they are likely to dive.• POPUPs specific to AI controlled Majors on your side will no longer appear during your turn.• FoW will no longer be recalculated before a friendly Major is controlled by the AI on your turn.• Hidden resources on the map will no longer appear in any reports screens and/or totals.• Reclaiming a diplomatic chit will now warn you before finalizing the action.• NATO sprites will now also mirror their facings as needed, similar to 3D units, which will be useful in some mods.• PBEM++ in game messages to opponents now increased to 130 characters from 65.• PBEM++ games will seamlessly work if you switch from one computer to another between turns.• Abyssinian unit activation sprites changed from Italian to Commonwealth.Editor Changes/Fixes• Forced march and naval cruise range multipliers are now editable.• Max strength for resources amended to 15 from 20.All Campaigns• Road network on Saipan and Tinian improved to improve supply there (Mithrilotter).• Terrain on hex 214,94 changed to reduce the chance of bottlenecks between Lae and the Kokoda Trail, and that on hex 212,92 changed to reduce the chance of bottlenecks between Lae and Wewak(Mithrilotter).• O.S.S. Strength scripts corrected (dhucul2011).• The weather effects in the Southeast Asia Tropical Rainforest zone 64 reduced (Mithrilotter).• Railway line from Narvik-Tromso-Alta removed (Captjohn757).• Land-sea hex at 35,36 in Canada amended to prevent any subs from diving into it (Xwormwood).• Correction made to the Strength scripts where Italian Human Torpedoes Attack Allied Shipping At Malta! (Mithrilotter).• DE 619 now provides 4 rather than 2 Volksgrenadier Corps, and their formation boosts German National Morale by 5,000 rather than 2,500 points (LLv34Mika).• Increased Japan and Italy’s Anti-Tank Build limits from 1 to 2.• India can no longer invest in Anti-Tank Weapons.• Decreased land units’ Operational Costs from 15 to 10%; air units from 30 to 20%.• Aircraft occupying Marsh or Mountain now benefit less from the terrain’s defensive bonus if they are attacked by infantry or armoured units (room).• The cost of Motor Torpedo Boats reduced from 100 to 75 MPPs (Mithrilotter).• The cost of Kamikazes reduced from 100 to 75 MPPs (Mithrilotter).• The cost of Mechanized units has been increased from 200 to 250 MPPs (Pocus).• Japanese DE 804 removed; instead Seoul is now an Alternative Capital (Mithrilotter).• Removed the mention of Vichy from the Unit script for the deployment of the Lorraine Battleship (Taxman66).• The triggers for DE 106 when the UK moves its capital amended so that it will fire when there is an Axis unit in either London or Manchester (Aksully; Shahmat Simplex).• Dummy DE 453 added to ensure that Axis vessels are only attacked at Vladivostock (see DE 407) if Vladivostock is still in Allied hands (Xenocide).• All Plunder scripts amended so that they will only fire when the plundered country is still in the war (Bryan Hawkins).• The wording of the Soviet National Morale boosts when Allied forces are in France and Italy amended, so they will also feel right when these forces haven’t landed but have instead marched into France or Italy from elsewhere (Xwormwood).• Soviet National Morale boost for the Allies liberating France amended so that it will only fire when Paris is in Allied hands (Numdydar).• Chance of all types of Transport retreating increased to 75%, with the potential retreat range for Transports and Amphibious Transports (Long Range) increased from 2 to 3 hexes.• Subs’ Hidden Attacker Readiness Bonus reduced from 15% to zero.• Cost of Coastal Guns doubled from 100 to 200 MPPs so as to increase their repair costs.• Arakan area in Burma made more accessible through the removal of the coastal jungle strip and the addition of some dirt roads (Mithrilotter).• Effectiveness of the Strength script where Axis naval units outside Vladivostock receive damage increased (Philippe).• Atlantic widened in the area just to the west of Iceland.1939 World at War & 1939-45 Race to Victory• Panama now starts fully mobilized so that US ships can pass through the Panama Canal prior to the US entering the war (JPFisher55).• Italian East Africa is now accessible to Italian units prior to Italy entering the war.• Mobilization_1 scripts added for the USA or Italy to immediately enter the war if Panama or Italian East Africa are declared war upon by the Axis or Allies respectively. If the Allies declare war on Panama then the US will swing 15-25% towards the Axis, and they will swing 8-15% towards the Axis if the Allies declare war on Italian East Africa. If the Axis declare war on Italian East Africa then Italy will swing 25-50% towards the Allies, and the US will swing 8-15% towards the Axis.• Norwegian Batteries’ Strength scripts corrected (dhucul2011).• The Capture of Guadalcanal will now increase Japan’s National Morale by 3,000 points (Pocus).• The Capture of Batavia will now increase Japan’s National Morale by 5,000 points rather than 2,500.• India’s National Morale will now fall by 5,000 points when Singapore falls.• Thailand now has a 50% chance per turn of joining the Axis at any time that Indochina and Hong Kong are in Axis hands (Numdydar; jjdenver).• Indian Unit scripts for Homeland Defense Corps In Delhi and Lahore disabled, and the Indian Tank unit now deploys at half strength when India joins the Allies (EvilSpaceFascist).• Strategy Guides updated to reflect that an Axis declaration of war on the USSR will trigger a pro-Axis Finland to join the Axis (tindillere).• Strategy Guides updated to correct the text for DE 805.• Text for DE 808 amended to remove any mention of Vichy (Numdydar).• Mobilization 2 script Axis Advances In Siberia (USA?Allies) amended so that rather that swinging the US 30-35% towards the Allies, it will have a 33% chance per turn of swinging the US 5-8% towards the Allies (MrLongleg).• Added a German Garrison unit for the Axis AI when it seizes Tunisia (Mithrilotter).• If either London or Alexandria have fallen to the Axis when DE 102 fires to deploy the 7th Armoured, then they will now automatically deploy at Manchester in the UK. If Manchester has fallen then they will deploy in Newcastle or Glasgow (Pocus).• From January 1942 Communist China will now have a 25% chance per turn of swinging 1-5% per turn towards the Allies providing the USSR is fully mobilized. (Mithrilotter).• Dummy Decisions added to check that Iraq will only surrender when Allied units are near Baghdad when there are also no German units nearby. A separate Surrender_2 script that could have fired regardless of the Axis sending any aid to Iraq has been deactivated (terje439).• Supply scripts reducing Axis supply permanently in Fort de France, Madagascar and Guyana amended to be one time events only. A. Strategic Command WWII: World at War out on December 6th: Mark the date, as you will be able to fight the whole of World War II very soon.Strategic Command WWII: World at War, the latest title in the Strategic Command franchise, will hit your shelves on December 6th!Take command and change history!www.youtube.com/watch?v=Xv7hHmwhtyI&feature=youtu.be. Strategic Command WWII: World at War has been released!: 1939. The sand is slipping fast through the hourglass and the clouds of war are gathering all around the globe. While in Europe Germany is ready to finally challenge the order established with the Versailles Treaty and Italy is eager to expand its colonial dominion, in the Far East the Empire of Japan – already embroiled in a bitter war against China – has already proved to be a formidable adversary and soon it will have to face the rising American hostility.Can Germany, Italy and Japan triumph and construct their new world order, or will triumph turn to disaster as the rest of the world mobilizes to meet force with force?Are you eager to see the game in action? Join us today on our official Twitch Channel at 6 PM GMT![www.twitch.tv]

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